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Showing posts with label MechQuest. Show all posts
Showing posts with label MechQuest. Show all posts

Monday, October 1, 2012

MQ's Fifth Birthday!

Hey guys!  I have finally come back from the depths of inactivity!  And you have to remember this is just because of a certain tweet by Maegwyn on Twitter.  Something about MQ's Fifth Birthday.  That was enough to get me to log back in after around a few months of no MQ.  I tweeted that, and she favorited it.  But whatever.  Off topic.
At the moment, I'm supposed to be doing homework, but like any other respectable Level 999 Procrastinator, I'm not doing my homework.  I'm doing this. (My god, I'm off topic again.)
Anyhow-
Every year on its birthday, MQ offers a special mecha.  This special mecha is usually earned by merging Silver or Gold Tokens (Silver for nonSC, Gold for SC) with a basic starter mech to create this awesome badass mech.  This year, you have to merge your tokens with a Newbatron.  And I mean V1.
Now, how to get the tokens?  Actually, I should start at how do I get to the celebration?
Simple! You just ride Tek's Floor-something-or-other (the one that's always "broken").  Once a year at this time, it works.  Every year.  Every time.
Now, the Floorivator (something like that) will take you under Tek's Mechs to the party.  From there, you can (at least this year):
1) Listen to an NPC concert.  I don't.  It's boring.
2) Go to teh party.  Cake party, to be specific.
3) Get your tokens.  More on this down below.
4) Merge your mechs.
5) Get starship items (SC only).

If you're a first-timer, you've probably never played Scrap's Delight.  It's this sweet (literally) minigame inside MQ.  It shows up once a year at a time you've probably already guessed by now. 
You need to play this game and get a certain score in order to obtain tokens.  The objective of the game is to eat everything except the fish, which lowers Scrap's (as in your mech's) health.  The challenge is that the more Scrap eats, the bigger she gets.
One note on the tokens: THEY OCCUPY MECH SLOTS.

About the mechas:
The Mechas you get from merging this year (Gift-Wrapped series) is pretty good.  In my opinion, the attacks are overpowered (which means good in our case- this isn't EpicDuel).  However, the art is- well- how much effort was put into that?

Yawn.

I've played MQ for a long time.  I've seen its second birthday, in fact.
~ReconnaisX
PS: Time for me to get back to homework.


Wednesday, June 13, 2012

~MQ~ Valkyrie Prime Review

^Click this caption for some more info on the Valkyrie Prime.
Really, the Valkyrie Prime mecha, released last Friday, ain't all that bad.  It's actually very good for its level.  My Non-Gem, Non-SC Valkyrie Prime N-29 can even beat some Star Captain Monthly Mechs.
It's like the better, stronger, faster version of the mechs in the EMT shop that you unlock somewhere along the hospital job line.  That line of mechs is geared for low-levels, so it ends at 17, both NSC and SC.  Planet Romero seemed like the perfect place to revive the whole Valkyrie (what are those?) idea, with Nurse Helia and all that.  So here's the Valk Prime!
I haven't tried the hospital line of mechs yet, so I can't compare.  But compared to my other mechs, the Prime still shines! (Yeah, I know, it rhymes.)  It isn't plain noobish (Sliver Nubertron SE), it's got some more variety than my Nether Hover, and it has a steady damage output (unlike GLaDERP Security).  However, there are still mechs that can compare to the Valk Prime, but few.
Now onto the weapon parts!  The front arm, Optic Assault, is great for going on the defensive, besides having a rainbow-y attack animation.  The back arm, Precision Spear, has a good chance of dealing a critical, while always leaving a DoT (Damage over Time, for you noobs out there) that damages your enemy's energy.
The shoulder weapons are what makes the Prime "reminiscent of a Paladin".  They heal your mech while dealing damage.  The Holistic Remedy shoulders should never be removed.
The head weapon, Surgical Mindset, probably deals the most damage out of all of the weapons on the Valk Prime.  It hits 5 times with increasing damage every time, going well beyond the damage range (my version can hit up to a 150 with it).  It adds to your Boost and your Bonus to Hit.
Valkyrie Prime, the simply-named body weapon, is the second-most powerful weapon (on par with Precision Spear), deals two kicks to the enemy.  The first kick reduces immobility resistance by 30 and has a chance to deal an HP DoT.  The second kick decreases immobility resist by 50 and attempts to stun the enemy, which should be stunned after having its immobility resist lowered by 80.  It also has a chance to deal an EP DoT and a direct damage to the EP of the enemy.
This mech is jam-packed.  Just like my last blog post.  Rating: 5/5
~ReconnaisX

Monday, June 11, 2012

~MQ~ Random Mech Pics (Draft post)













Finally, one more annoying draft cleared and published.  I have other mechs, too, but I'm too lazy to put up pictures of them.
~ReconnaisX